Wiki

The Fishing Lands Wiki

Every rule of the game in one place. The numbers below are read straight from the live server, so drop rates, prices, energy, quest rewards and event timers are always what the game is actually using right now.

1 · Getting started

The Fishing Lands is a persistent online world where every angler shares the same waters, market, chat and events. You start at Millbrook Pond with a cane pole, a few coins and a handful of bait. Everything you do — every cast, sale, quest and crew contest — is written down and visible to other players.

The loop
  • Account: sign in with your angler name or the email you registered. Added an email? Use Forgot password? on the sign-in box to get a single-use reset link (valid 30 minutes). Without an email, an admin can reset it for you — email Support@TheFishingLands.com. Change your password or add/change your email any time from the small gear icon (⚙) in the top bar (your current password is required).
  • Cast at your current water. Each cast costs 2 energy; you hold 100 and regain 1 every 60s — faster with the Galley Rations crew perk, and 1.5× faster while a server-wide booster is live (the two stack).
  • When something bites, win the tension fight to land it.
  • Keep the catch in your Inventory, sell it to the vendor, list it on the Market, use it as live bait, mount it on your trophy wall, or turn it into crafted bait. Fish tagged crafting/bait in the keepnet are the ones that work as live bait and crafting ingredients — use the "Any use" filter to see only those.
  • Spend gold on better tackle, bait and passage to new waters. Level up to unlock deeper, richer waters.
  • Visit the Harbour daily for your chest, the Contract Board and dockside gossip.
2 · Casting, bites & the tension fight
Bite chance

Each cast has a base 28% chance of a bite, plus a bite bonus from bait, time of day, weather, tide and expeditions. Bonuses are added as percentage points.

Luck

Luck shifts the rarity roll: every point moves weight away from common fish toward uncommon, rare, epic, legendary and mythic species. Sources: bait (only its full value at waters it is made for, otherwise a third), night (+4) and dawn/dusk (+2), weather and tide, an active expedition at your water (+25), an online friend at the same water (+3), rod tier (+1 per tier), and the crew Lucky Charms perk (+1/+2/+3). Groundbait ignores luck entirely.

Total luckCommonUncommonRareEpicLegendaryMythic
059.78%27.9%8.97%2.79%0.5%0.07%
1049.65%33.45%12.02%3.97%0.78%0.13%
2038.47%39.57%15.39%5.28%1.1%0.19%
3031.99%42.66%17.6%6.19%1.33%0.23%
4029.54%43.32%18.71%6.69%1.48%0.27%

You never have to work this out yourself: on the Fishing page, hover or tap the luck figure beside the weather to see the exact odds of your next cast at your current water with your bait, rod, friends and crew perks, next to the odds at luck 0.

Common fish never drop below the floor shown, but a high-level angler with a top rod and premium bait will still spend most casts on rare-and-up species. If you want the everyday fish — for contracts, the journal or species mastery — use Groundbait from the Tackle Shop: it ignores your luck entirely (see Bait).

The fight

Hold Reel (mouse, touch or Space) to raise tension, release to let it fall. Keep the needle inside the green sweet spot to fill the progress bar; the fish's pull, runs and jerks push you out of it. Tension in the red for too long snaps the line; slack for too long lets it slip the hook. Each species has a fighting style:

StyleStrengthErraticFeels like
steady0.80.5pulls with slow, even pressure
sluggish0.60.3sits heavy and barely moves
runner1.21makes long, fast runs
thrasher11.6thrashes wildly and unpredictably
diver1.350.6dives deep with brutal force
jumper1.11.4leaps and jerks the line

Your rod power shortens how long you must hold the sweet spot, rod control widens it, reel recovery brings tension back faster after a run, and line tolerance lets you survive longer in the red. Fights are checked server-side: hold timing that does not match a real fight is rejected.

Fish tricks

Small common fish fight plainly. The rarer and bigger the fish (rarity, size for its species, a scarred/giant/golden variant, and a little for far-off waters), the more tricks it brings — shown as "Expect" tags when the fight starts, and hinted at in the bite text:

TrickWhoWhat happens
Divedivers, sluggish fishThe sweet spot drops low for ~3s: ease off.
Burst runrunnersThe sweet spot climbs high for ~3s: keep the pressure on.
Leapjumpers, thrashersTension spikes, then the line goes slack: take it up quickly.
Second windsteady fish, every legendaryAt 60% progress it rallies for 5s: narrower sweet spot, harder pull.
Tiring zonescore 4+The sweet spot narrows as progress climbs (to 75%, or 60% for the toughest).
Panicscore 6+In the last 20% its jerks come twice as often.

Trick score = rarity (common 0 … legendary 4, mythic 5) + 1 if big + 1 if monstrous + 1 if a variant + 1 per four waters out. Score 2 unlocks the behaviour trick, 4 adds Tiring zone, 5 repeats the behaviour trick, 6 adds Panic.

3 · Time of day, weather & tides

The world clock is UTC. Dawn 05–08, day 08–17, dusk 17–20, night 20–05. Every species has an active period (legendary and sluggish fish are night feeders) and is about twice as likely to bite during it. Weather changes every few hours per water; salt waters also run a tide.

PeriodBiteLuck
dawn+6+2
day00
dusk+6+2
night-4+4
TideBiteLuck
rising+5+1
high+3+2
falling00
low-50
WeatherBiteLuckReport
clear00Clear skies and still water.
overcast+4+1A grey lid of cloud. Fish feed confidently.
rain+8+2Steady rain dimples the surface — the fish are up and feeding.
storm-6+5A storm churns the water. Dangerous, but strange things come up.
fog-2+4Thick fog. You can barely see your float.
wind-30A stiff wind makes casting awkward.
4 · Waters

Ten waters, from a village pond to a lightless cave lake. Each needs a minimum level and a one-time passage fee. Travel is free once unlocked. Deeper waters hold heavier, rarer and more valuable fish — and a legendary boss.

Every unlocked water card shows your progress there: species recorded in your journal out of the pool, and how many of those you have also caught as a scarred, giant, golden or other variant. Record every species and the water is stamped Complete.

WaterTypeLevelPassageSpeciesLegendaryMythic
Millbrook PondFreshwater pond1free3121
Willow RiverLowland river3150g3021
Greyfell LakeDeep cold lake7800g3021
Saltmarsh EstuaryBrackish estuary112,500g3021
Harrow PointRocky sea coast156,000g3021
Coral ShoalsTropical reef2014,000g3131
Blackwater MangrovesTropical river2530,000g3121
The Frozen ReachArctic ice fishing3160,000g3021
The Sunken DeepOpen ocean abyss38120,000g3021
Ghostlight CavernSubterranean lake45250,000g3021
5 · Fish, rarity & variants

311 species live in the Lands. Every species has a natural-history plate, a weight range, a fighting style and a value modifier. Discover them to fill your Fish Journal; click any entry for its full record and server-wide records.

Rarity
RarityRoll weightBase valueXP
common6008g10
uncommon28026g24
rare9095g70
epic28380g210
legendary52000g650
mythic0.76000g1600

Mythic sits above legendary: one per water, real species that belong there, roughly one in 650 bites at base luck. They fight at 1.8× strength with far more stamina than a legendary, so a matched high-tier set is all but required to land one. Hooking one raises a server-wide alert just like a legendary, and landing one counts toward the Legendary Hunter contest and the "Myth Made Flesh" / "Keeper of Myths" achievements.

Value = base × species modifier × (0.7 → 2.0 by how close the weight is to the species maximum) × variant multiplier. XP = rarity XP + 3×√weight.

Variants
VariantChanceValue
normal0%×1
scarred3.5%×1.35
giant2%×2.2
albino1.2%×3
golden0.6%×5

Variants are rolled independently of rarity. A golden mythic is the rarest thing in the game.

6 · Fish mastery

Every species has its own mastery, levels 1–10, earned simply by landing more of it. Progress shows on each Fish Journal card and in the catch result. Rarer fish master in far fewer catches — but a common takes 300 to master, so a full bar is a real badge.

RarityLv 1Lv 2Lv 3Lv 4Lv 5Lv 6Lv 7Lv 8Lv 9Lv 10
common2510203560100150220300
uncommon24714254270105154210
rare13591627456899135
epic123591525385575
legendary12345610152230
mythic123456781115
Perks (for that species only)
LevelPerk
Lv 1+2% vendor price and XP per level (up to +20%; the price bonus is applied when you sell to the vendor, so it counts for every fish of that species you still hold)
Lv 3fish tires 5% faster (10% at Lv 6, 15% at Lv 9)
Lv 5+5% on the weight roll (+10% at Lv 10) — a mastered species can weigh up to 10% more than the journal range shows
Lv 7giant / albino / golden variants 1.5× as likely
Lv 10Master title, 1 Pearl, feed shout-out

Reaching Lv 10 grants the "[Fish] Master" title, a Pearl and a feed shout-out. Your total mastery levels are shown on your profile and rank on the Fish masters board.

7 · Tackle

Buy at the Tackle Shop. Only one rod, reel and line are equipped at a time. Some tackle is level-locked and the finest pieces cost gold and Pearls: earn Pearls from weekly quests, contests, bosses, streaks and the day-7 Harbour Chest. Matched set bonus: equip a rod, reel and line of the same tier and you get +5% fight power and 50% of all durability wear is skipped — your tackle lasts twice as long. Mixed tiers get no set bonus, so complete the set at every step up.

Why upgrade? Every tier pays

Besides shorter, safer fights, each piece of tackle carries a bonus that grows with its tier (T1 = none): the rod adds +1 luck per tier on every cast (rarer species and variants — a T8 rod is +7 luck, about the same as a dawn bite in good weather), the reel adds +2% vendor price per tier whenever you sell fish to the vendor (it uses the reel you are wearing at the moment of sale, so upgrading pays off on every fish already in your keepnet), and the line adds +2% XP per tier. A fish's listed value is the same for every angler — the reel and mastery bonuses are added only at the vendor, never on the Market or in contests. These stack with crew perks and are listed on every shop card.

TierRepair cost per point
T1free
T25 gold
T3-410 gold
T5-620 gold
T7-835 gold
T950 gold

Repair cost depends on the tier band only — never on the price you paid — so a top rod is not a money pit to maintain.

RodTierPowerControlLuckPriceLv
Cane PoleT111
Fibreglass RodT21.151.06+1250g
Graphite Spinning RodT31.31.15+2900g
Heavy Surf RodT41.51.22+32,800g
Riverkeeper's Willow RodT41.61.3+34,500g8
Carbon Match RodT51.71.35+47,500g
Offshore Trolling RodT621.45+520,000g
Stormbreaker RodT62.151.5+532,000g18
Deepwater CompositeT72.31.6+655,000g
Leviathan Gaff RodT72.551.7+690,000g + 15 Pearls25
Master's Heirloom RodT82.81.8+7160,000g
Drowned King's RodT93.12+8260,000g + 40 Pearls35
Titan Stand-Up RodT93.22+8420,000g
ReelTierRecoveryVendor pricePriceLv
Basic SpoolT11
Spinning ReelT21.15+2%400g
BaitcasterT31.3+4%1,600g
Brass Fly ReelT31.4+4%2,800g7
Sealed Drag ReelT41.5+6%6,000g
Big Game ReelT51.75+8%24,000g
Harpooner's WinchT51.88+8%45,000g + 8 Pearls20
Precision Tournament ReelT62+10%90,000g
Deepwater Lever DragT72.2+12%55,000g
Abyssal Lever DragT72.25+12%150,000g + 30 Pearls32
Master's Heirloom ReelT82.45+14%160,000g
Titan Electric WinchT92.75+16%420,000g
Drowned King's WinchT92.9+16%260,000g + 40 Pearls35
LineTierToleranceXPPriceLv
Cotton LineT11
MonofilamentT21.1+2%300g
FluorocarbonT31.22+4%1,300g
Waxed Silk LineT31.3+4%2,600g6
Braided LineT41.38+6%4,500g
Wire Leader RigT51.55+8%18,000g
Deep-Sea DyneemaT51.68+8%30,000g + 6 Pearls17
Kevlar BraidT61.8+10%65,000g
Hollow-Core BraidT72+12%55,000g
Leviathan SinewT72.05+12%120,000g + 25 Pearls30
Master's Heirloom LineT82.25+14%160,000g
Titan Cable BraidT92.55+16%420,000g
Drowned King's LineT92.7+16%260,000g + 40 Pearls35
Durability & repair

Every item has 100/100 durability. Each fish you fight (landed or lost) takes 1 point off your equipped rod, reel and line. Tackle never breaks and never stops you fishing: at 0 it still works but at 70% of its fight stats and of its tier perk (rod luck, reel sell bonus, line XP — rounded down) until repaired. The luck readout on the Fishing page shows a worn rod as "rod T8 (worn, 70%)". Below 25 the condition readout turns amber.

Repair everything in one click from your Inventory tackle box or the Tackle panel while fishing. Cost is a flat amount per point set by the item's tier band (see the table under Tackle above — 5 gold at T2 up to 50 gold at T9), never a percentage of the price; the free starter gear is repaired for nothing.

7b · Salvage & tackle enhancement

About 12% of empty casts ("nothing bites") haul up trash instead — it costs the normal cast energy, gives no XP and never replaces a fish. Trash stacks in the Inventory Salvage box, where it is recycled into Tackle Scrap. Deep and sea waters (Coral Shoals, The Frozen Reach, Ghostlight Cavern, Harrow Point, The Sunken Deep) give heavier junk — hooks, planks and anchor chain — so more scrap per hour. A bottle has a 5% chance to hold a note with gold and a 1% chance to hold a Harbourmaster's Seal.

TrashScrap
Waterlogged Boot1Somebody's left foot, or what the eels left of it.
Glass Bottle1Corked. Sometimes there's something inside.
Tangled Line2A bird's nest of old nylon and a lost sinker.
Rusty Hook3Bent, barbed and older than you.
Driftwood Plank3Good hardwood under the barnacles.
Anchor Chain Link5Heavy iron from some forgotten wreck. Deep waters only.
Enhancing tackle (+1 … +10)

At the Tackle Shop → Enhance bench every owned rod, reel and line can be raised level by level. Each level adds +2% to the item's fight stat (rod power & control, reel recovery, line tolerance). On top: the rod gains +1 luck at every even level (+5 at +10), the reel +1% vendor price per level and the line +1% XP per level. Enhancement sticks to the item and shows as "+N" after its name. Cost for level n is 8·n² scrap plus gold equal to 10% × n of the item's shop price (starter gear counts as 500 gold). +1 always succeeds; every step after that can fail, losing the scrap and gold — and from +6 a failure also knocks the item down one level.

Level+1+2+3+4+5+6+7+8+9+10
Success100%90%80%70%60%50%40%30%25%20%
Scrap83272128200288392512648800
Gold (% of price)10%20%30%40%50%60%70%80%90%100%

Harbourmaster's Seal (50 Pearls in the Pearl Shop): spend one on an attempt and it cannot fail. One Seal per attempt. Groundbait still ignores all luck, enhanced rod included.

8 · Bait & crafting

Bait is consumed one per cast. Select it on the Fishing page. Each bait gives its full luck and bite at the waters it suits; elsewhere only a third of its luck. Live bait is made from your own catches (+1 per fish — one small fish, one hook). Crafted baits out-luck the shop bait of their tier without costing Pearls (Angler's Secret is the strongest bait of all) and can only be made at Bait Crafting from fish plus vendor ingredients, or bought from other anglers on the market.

Groundbait — fishing for the everyday fish

The better your rod, bait and crew perks, the harder it becomes to land a plain common or uncommon fish — which is exactly what many Harbour contracts, journal gaps and mastery levels ask for. Groundbait (35g, Tackle Shop, no level needed, every water) solves this: while it's on the hook your luck is ignored for the rarity roll and common and uncommon fish are twice as likely. The odds are the same for everyone, whatever their level: about 63.7% common, 29.73% uncommon, 4.78% rare, 1.49% epic, 0.27% legendary and 0.04% mythic. It has the highest bite bonus of any bait (+10%) so grinding casts rarely come back empty. Everything else is untouched — variant chance, secret fish windows, boss hooks, bait-only species, time-of-day bonuses and weight rolls. Rule of thumb: Groundbait to fill orders, Chum and Glow to hunt trophies.

Bait-only species

Some fish are fussy. The species below only take the listed baits; with anything else they bite at a token 4% of their normal rate, so for practical purposes you will not catch them. The Bait panel on the Fishing page tells you which local species your current bait unlocks.

FishWaterRarityTakes only
Common CarpMillbrook PondcommonBread Crust, Crickets
Escaped KoiMillbrook PondrareBread Crust, Crickets
Brown TroutWillow RivercommonCrickets, Spinner Lure, Earthworms
Northern PikeWillow RiveruncommonLive Minnows, Spinner Lure
ZanderWillow RiveruncommonLive Minnows, Spinner Lure
Northern PikeGreyfell LakeuncommonLive Minnows, Spinner Lure
TarponSaltmarsh EstuaryrareLive Bait, Frozen Sardine, Cut Bait
Mahi-MahiCoral ShoalsuncommonFrozen Sardine, Squid Strips, Spinner Lure
Giant TrevallyCoral ShoalsrareLive Bait, Moonfly Lure, Spinner Lure
SailfishCoral ShoalsepicFrozen Sardine, Live Bait
Greenland SharkThe Frozen ReachrareCut Bait, Frozen Sardine, Siren's Roe
CoelacanthThe Sunken DeepepicAbyss Lantern, Glow Jig, Glow Paste
Ghostlight WraithfishGhostlight CavernepicAbyss Lantern, Glow Jig, Glow Paste
Giant TrevallyCoral ShoalslegendaryLive Bait, Moonfly Lure, Spinner Lure
All baits
BaitLuckBitePriceLvBest at
Bread Crust0+412gMillbrook Pond, Willow River, Greyfell Lake
Groundbait ◇ignored+1035gall waters
Earthworms+1+620gMillbrook Pond, Willow River, Greyfell Lake, Blackwater Mangroves, Ghostlight Cavern
Maggots+1+825gMillbrook Pond, Willow River, Greyfell Lake
Crickets+2+935g3Millbrook Pond, Willow River, Greyfell Lake
Live Minnows+4+470gMillbrook Pond, Willow River, Greyfell Lake, Blackwater Mangroves, Ghostlight Cavern
Peeled Shrimp+4+690gSaltmarsh Estuary, Harrow Point, Coral Shoals
Bloodworms+5+7120g6Saltmarsh Estuary, Harrow Point, Blackwater Mangroves
Spinner Lure+6+2140gall waters
Squid Strips+7+5160gSaltmarsh Estuary, Harrow Point, Coral Shoals, The Frozen Reach, The Sunken Deep
Cut Bait+8+4220gSaltmarsh Estuary, Harrow Point, Coral Shoals, The Frozen Reach, The Sunken Deep, Blackwater Mangroves
Live Bait+9+5all waters
Frozen Sardine+9+6260g12Harrow Point, Coral Shoals, The Frozen Reach, The Sunken Deep
Salted Cutbait ✦+10+8craftedall waters
Duellist's Chum+12+7all waters
Premium Chum+14+8700gall waters
Moonfly Lure+15+5900g + 1 Pearl15all waters
Oiled Chum Ball ✦+17+7craftedall waters
Glow Jig+20+31800gThe Sunken Deep, Ghostlight Cavern, The Frozen Reach
Abyss Lantern+26+43500g + 2 Pearls24The Sunken Deep, Ghostlight Cavern, The Frozen Reach
Glow Paste ✦+28+5craftedThe Sunken Deep, Ghostlight Cavern, The Frozen Reach, Greyfell Lake
Siren's Roe+30+86000g + 4 Pearls30Coral Shoals, Harrow Point, Saltmarsh Estuary, The Sunken Deep
Angler's Secret ✦+34+9craftedall waters

✦ crafted · ◇ luck ignored, common & uncommon doubled

Recipes
MakesFish neededIngredientsYield
Salted Cutbait21× Sea Salt6
Oiled Chum Ball31× Fish Oil, 1× Harbour Spice5
Glow Paste21× Glow Powder, 1× Fish Oil4
Angler's Secret51× Fish Oil, 1× Harbour Spice, 1× Glow Powder3
Ingredient stock

The dockside vendor sells each angler a limited stock of every ingredient per UTC day; the allowance resets at midnight UTC together with daily quests. Crafting itself is never capped — if you run out, buy ingredients from other anglers on the Market (filter "Ingredients only") or sell your spare stock with the Sell button in your Inventory. Guests must claim their account before listing ingredients. Ingredients from the Harbour Chest do not count against the cap.

IngredientVendor priceDaily stock
Sea Salt15g20
Fish Oil45g16
Harbour Spice120g12
Glow Powder350g8
9 · Economy & market
  • Vendor: instant sale at 70% of a fish's value, plus your reel tier and species mastery bonuses (shown on the Sell button).
  • Market: list fish or bait at your own price. Buyers pay the price, you receive it minus a 5% harbour fee. You may hold 10 open listings (more with the crew Trade Licence perk). Cancel any time.
  • Trade chat: a dedicated channel for haggling; whisper any angler from their profile.
  • Trophy wall: mount up to 6 record catches on your profile (they cannot be sold while mounted).
10 · Levels & titles

XP to reach the next level = 80 × level1.55. Titles shown by default follow level; land 3 legendary fish for Living Legend. Titles earned from achievements, story quests and bosses can be chosen on My Angler.

LevelXP for this levelDefault title
180Greenhorn
5969Pond Regular
102,838River Warden
208,311Sea Hand
3015,582Deepwater Captain
4529,212Master Angler
6045,627Master Angler
9999,157Master Angler
11 · Quests & streaks

The Quest log has three kinds. Daily (3 per day) and weekly (2 per week) quests are rolled from templates for your level. Finish all dailies to extend your quest streak; every 7th day pays a big streak bonus, and an alive streak boosts your Harbour chest. Story chapters unlock by level and tell the tale of the harbour; a "!" on the Quests tab means a new chapter is ready.

ChapterLevelObjectiveTitle
Casting Off1Land 3 fish.
The Miller's Complaint1Land 6 fish at Millbrook Pond.
A Fair Price2Sell 5 fish to the vendor or on the market.
Down the Willow3Travel to Willow River.
River Colours3Discover 6 new species.
Something in the Reeds4Land a rare-or-better fish.Reed Stalker
The Missing Catch7Land a fish over 20 kg at Greyfell Lake.Lakewatcher
Night Watch8Land 10 fish after dark.
Salt on the Wind11Travel to Saltmarsh Estuary.
Tide Tables11Land 15 fish at Saltmarsh Estuary.
The Merchant's Wager12List 3 fish on the player market.
Harrow's Teeth15Land 5 rare-or-better fish at Harrow Point.Harrow Hand
Old Salt's Recipe15Craft 3 baits at the crafting bench.
Colours of the Reef20Discover 10 new species at Coral Shoals.
The Golden Rumour22Land any variant fish (scarred, giant, albino or golden).Rumour Chaser
Into the Black25Land a fish over 40 kg at Blackwater Mangroves.
The Long Cold31Land 20 fish at The Frozen Reach.Ice Breaker
What the Deep Keeps38Land an epic-or-better fish at The Sunken Deep.Deepwater Witness
Light in the Dark45Land a legendary fish.Light in the Dark
12 · The Harbour: chest & dockside
Harbour chest (daily login)

Open one chest per UTC day. Consecutive days climb a 7-day ladder; miss a day and it resets to day 1; day 7 wraps back to day 1. Gold scales with your level and with your quest streak (+10% per streak day, up to 7 days). A gold dot on the Harbour tab means today's chest is waiting.

DayBase goldXPItems
110010× Earthworms
21756× Live Bait
327540
44002× random ingredient
560012× Live Bait
6850903× random ingredient
7 ✦15001603× random crafted bait
Dockside characters

Harbourmaster Aldous Crane, bait seller Nettie Marsh, Old Tobias and Cook Marisol Vane stand on the quay. Click a face to hear them talk — their lines change hourly and refer to real happenings: the week's heaviest catch, the leading crew, active expeditions and bosses, the weather where you fish, and your own record.

12b · The Contract Board & patron favour

The Contract Board replaces the old bounty of the day. Four dockside patrons post delivery orders — a personal board of 6 offers at a time, each on the board for 12–48 hours before a fresh one takes its place; when you accept an offer its slot is re-posted 4 hours later, and filled contracts stay listed under "Your contracts" for a day. Accept an order (you can hold 2 at once; Old Tobias grants a third at Trusted rank) and you have 48 hours to fill it. At most 4 contracts can be filled per day — the board is a steady side income, deliberately smaller than fishing itself, and server boosters do not touch it. Hand in fish from your inventory in any number of trips — caught fresh or bought on the Market, it makes no difference. Fish handed in leave your inventory for good (your journal, mastery, contests and crew tallies already counted them). One offer per day can be swapped for another; abandoning an accepted contract costs 5 favour with that patron.

Order types
  • Bulk: N× of a species (Harbourmaster, Nettie, the Cook).
  • By weight: a total of X kg of a species, any mix of sizes — heaviest go in first (the Cook, Harbourmaster).
  • Trophy: one specimen over a stated weight (Old Tobias). The lightest fish that qualifies is handed in, so your record stays.
  • Curiosity: one scarred, giant, albino or golden specimen of a species (Nettie).
  • Far waters: three rare-or-better fish from a named water (Old Tobias, the Cook).
Rewards

Orders are tiered 1–4 by the rarity of what they ask for (T1 common, T2 uncommon, T3 rare, T4 epic/legendary; trophy and curiosity orders are at least T2). Gold is the fish's plain value ×1.5 plus a tier bonus that scales with your level and the water's level — always more than the vendor pays, and usually more than the Market. XP scales with your level; a Pearl comes with 0/10/30/60% of T1–T4 orders and always with a special order. Every filled order adds favour (8/12/20/30 by tier, 45 for a special order) with that patron. Hand-ins are also handed in cheapest-first, so your valuable fish stay in the keepnet.

Favour ranks & perks
RankFavourOne-off reward
Stranger0
Acquaintance100400 gold
Trusted3001200 gold + 1 Pearls
Partner6503000 gold + 2 Pearls
Old Friend12007500 gold + 3 Pearls + the patron's title

Ranks never fall (abandoning only spends points). Each patron's perk is passive and permanent once unlocked, and stacks with crew perks:

PatronWantsPerk at full rank
Harbourmaster Aldous Cranebulk orders of everyday fish for the dock stores-20% gear repair costs (from Acquaintance)
Nettie Marshsmall fish for her bait tubs and odd-looking specimens for the curious-20% on bait at the Tackle Shop (from Acquaintance)
Old Tobiasheavy trophies and proof of skill from the far waters+1 contract slot (from Trusted); -1% market fee on your sales (from Old Friend)
Cook Marisol Vanefish by the kilo for the galley pots and the finest cuts for the captain's table+25% gold on every contract (from Acquaintance); the Galley Copper portrait frame (from Old Friend)

Old Friends (Old Friend) receive that patron's title and, now and then, a special order on their board: tier-4 pay, a guaranteed Pearl and 45 favour. A daily quest ("Honest Work") sometimes asks for one filled contract, and achievements reward 10 and 50 contracts and Old Friend status.

13 · Expeditions & alerts

Every 4 hours an expedition opens at one water for 60 minutes, giving everyone there +25 luck and +10 bite. The Harbour and Fishing pages show the current and next expedition with a travel button.

The alert bar at the top of the game shows live legendary and mythic hooks, landings and losses across the server for 12 minutes, plus expedition and boss windows. Cheer other anglers on from the bar.

Browser notifications (off by default): open Settings (⚙ in the top bar) and turn on alerts for boss spawns, expeditions and/or a full energy bar to get one ping per window even when the tab is closed. Works on desktop browsers and Android; on iPhone/iPad only after adding the game to your Home Screen. Guests must claim their account first.

14 · Legendary bosses

One monster haunts every water. Roughly every 8 hours one boss rises for a 30-minute window on a hidden timer; the whole server is told "Something enormous is stirring at …". While it is up, 25% of bites at that water are the boss itself. The fight has two phases: at half progress it rallies, the sweet spot narrows and its pull jumps. Slaying it pays gold, XP and a unique title, records the kill in the Journal's ☠ Bosses tab, and pays online crewmates fishing the same water a 10% share. One kill per angler per window. Mount up to 3 bosses as gold plaques on your profile.

BossWaterStyleWeightGoldXPTitle
Old GrandfatherMillbrook Pondsluggish83.8–121.3 lb1,800500Grandfather's Bane
The Willow WyrmWillow Riverthrasher52.9–88.2 lb2,600700Wyrmslayer
Greyfell's ShadowGreyfell Lakerunner99.2–154.3 lb3,800950Shadowbreaker
The MudkingSaltmarsh Estuarydiver573.2–749.6 lb5,5001,300Kingslayer of the Marsh
HarrowjawHarrow Pointdiver209.4–308.6 lb7,5001,700Harrowjaw's Bane
The Reef EmperorCoral Shoalssluggish837.8–1014.1 lb10,0002,200Emperor's Bane
Blackwater MawBlackwater Mangrovesjumper463–639.3 lb13,0002,800Mawbreaker
The Pale TitanThe Frozen Reachsluggish1984.2–2645.5 lb18,0003,600Titanfall
The Drowned KingThe Sunken Deeprunner705.5–925.9 lb26,0004,800Crownbreaker
The Ghostlight WyrmGhostlight Cavernthrasher330.7–485 lb40,0006,500Wyrm of the Deep Dark
15 · Secret catches

Three species have a 0% spawn rate for most of the day. Each one only bites during a fixed real-world window in server time (the clock above the World feed runs on UTC), and nobody will tell you when: the hours are not written anywhere in the game. Read the lore, watch the water, compare notes with other anglers. While a window is open at its water, about 6% of bites there are the secret fish — and there is no announcement. Any bait works; they are not fussy eaters. They never count toward a water's Complete stamp, sit in your Journal as "???" until landed, and landing all three grants the title Keeper of Secrets.

Secret catchWaterRarityWhat the old salts say
Starlight RayCoral ShoalslegendaryA ray whose back mirrors the night sky. Seen only when the stars are out.
Dawnfire CarpMillbrook PondepicScales the colour of the first light. It rises with the sun and is gone by breakfast.
Vesper EelBlackwater MangrovesepicHunts the mangrove channels in the half hour of red light, then sinks into the mud.
16 · Crews & the crew hall

Found a crew for 5,000 gold or join one (open crews accept instantly; invite-only crews take applications and leaders can whisper invites). Base capacity 20 anglers. Crews share a private chat channel and compete in a rotating weekly crew challenge (total weight, species landed or rarity points) that pays gold to split and Pearls to every member.

Crew hall

Every member can deposit gold into the crew bank; the leader spends it on perks that apply to all members. Hall tiers: Dockside Shack → Fishermen's Lodge → Great Hall → Harbour Palace.

Ranks. The leader can appoint officers from the roster (badges show next to names). Officers can build hall upgrades, write the notice board, invite anglers and approve or decline join requests; only the leader can kick, promote, demote or change crew settings. If a leader leaves, an officer takes the helm. The leader and officers can also send one crew message per 24 hours that lands in every member's inbox and the crew chat.

PerkTier 1Tier 2Tier 3
Lucky Charms+1 luck on every cast (7,500g)+2 luck on every cast (20,000g)+3 luck on every cast (50,000g)
Trade Licence+2 market listing slots (5,000g)+4 market listing slots (15,000g)+6 market listing slots (35,000g)
Galley Rations+10% energy regeneration (9,000g)+20% energy regeneration (25,000g)+30% energy regeneration (65,000g)
Ship's Chandler-15% gear repair costs for every member (6,000g)-30% gear repair costs for every member (18,000g)-50% gear repair costs for every member (45,000g)
Crew Hall+5 member capacity, hall banner & notice board (5,000g)+10 member capacity, hall banner & notice board (17,500g)+20 member capacity, hall banner & notice board (55,000g)
Weekly crew order

Every week each crew receives one big delivery order from a rotating dockside patron, sized to the roster (3–20 members counted): a bulk line of a common species, a bulk line of an uncommon species, a total weight of fish from one water (any species) and a handful of rare-or-better fish from anywhere. Species come from waters at least half the crew has unlocked, so everyone can pitch in. Any member hands fish in from their own inventory on the crew page; cheapest fish go first. All four lines must be filled before the week ends or nobody is paid. On completion the pool (fish value ×2 plus 600 gold per member) is split: 25% into the crew bank for perks, the rest among everyone who delivered in proportion to their share of the work (rare fish count 4×). Each contributor also gets XP, 1 Pearl (2 with a ≥5% share) and +30 favour with that patron. The daily 4-contract cap does not apply to the crew order.

16b · Player ponds & pond strains

From level 50 an angler may buy a pond deed for 250,000 gold — one per angler. The pond starts empty: release any fish from your keepnet into it (any species, any rarity, even strains caught elsewhere; only mounted trophies and listed fish are excluded) (Ponds page → Stock tab, or Inventory → "Release into pond"), and they become the pond's stock. Upkeep is 25,000 gold every 7 days; an unpaid pond silts up and bites drop until it is paid. The (i) button on the Ponds page explains everything in-game.

Visiting

Any angler can buy a day pass (the owner sets the fee, at most 25,000 gold; the harbour keeps 10%) and cast 20 times a day at that pond (40 with a Boathouse) and take home at most the number of fish the owner allows per pass (3–20, default 10; shown on the pond card; the owner has no limit), so nobody can empty a pond. Every fish landed leaves the pond's stock and lands in the visitor's keepnet like any catch: it can be sold, listed, or handed in for contracts and crew orders. Ordinary pond fish never count for the journal, mastery, achievements, contests or the feed — pond strains are the exception (below).

What the owner earns
  • The day-pass fee, less the harbour's 10% tax.
  • A 5% jetty tip of the value of every fish a visitor lands — taken from that fish, so gold is moved, never created. A fish keeps its exact weight through every pond it passes: catching it never re-rolls it.
  • A 5% chance of a Pearl each time a visitor lands a strain that was hatched in that pond (re-stocked strains give none).
Hatchery & pond strains

With a Hatchery, stock breeds on its own (every 12/8/6 hours by level, 1/2/3 species with two or more fish each gain one of the same kind — common, uncommon and rare only; epic and above never breed, and stock never turns into another species). Bred fish are the only pond fish that can come out as a variant: 3% golden, 12% albino. Separately, each tick has a 35/50/65% chance (by level) that a pond strain appears in the pond by itself — not bred from the stock; it only needs a Hatchery, at least one fish and a free spot. It is one of 8 species that live nowhere else. Strains go in the journal (filter "Player ponds"), count for mastery and achievements, and rare ones are announced in the feed — the only way to complete the journal is to visit hatchery ponds.

StrainRarityWeightNeeds Hatchery
Crucian Carpcommon0.7–5.5 lbLv 1
Tenchcommon1.8–11 lbLv 1
Mirror Carpuncommon6.6–55.1 lbLv 1
Golden Orfeuncommon1.1–8.8 lbLv 1
Grass Carprare11–77.2 lbLv 1
Ghost Koirare4.4–33.1 lbLv 1
Sterletepic6.6–35.3 lbLv 2
The Old Koilegendary33.1–88.2 lbLv 3
Upgrades & the look of the pond

Capacity starts at 20 fish and dredging raises it to 40 → 80 → 160. There are 8 cosmetics (Reed beds, Weeping willow, Lantern posts, Lanterns, Stone wall, Pennant flag, Boathouse, Name plate); every 2 built advance the pond's painting one stage (5 stages, bare plot → grand estate), shown on the Fishing page and in the directory. Renaming costs 50,000 gold, a new jetty sign 25,000.

UpgradeCost per levelEffect
Dredging150,000 / 500,000 / 1,500,000Makes the pond bigger: room for 40 → 80 → 160 fish instead of 20.
Hatchery400,000 / 1,200,000 / 3,000,000Your fish make more of their own kind: every 12 → 8 → 6 hours, 1 → 2 → 3 species with 2+ fish each get one more (common, uncommon and rare only — epic and up never breed). On top of that, each round has a 35/50/65% chance that a pond strain appears in the pond by itself — a special species that is NOT bred from your fish and exists only in ponds. Higher level = rarer strains.
Lanterns250,000Everyone gets 4 extra casts a day after dark. Also counts as a decoration.
Boathouse600,000Visitors get 40 casts a day instead of 20, and you may set the fish-per-pass limit up to 40. Also counts as a decoration.
Name plate200,000 / 750,000 / 2,000,000Decoration only: a brass → silver → gilded name plate by the jetty, shown as a badge on your pond. Only the first level counts toward the look.
Reed beds100,000Decoration only: reeds along the bank.
Weeping willow150,000Decoration only: an old willow tree over the water.
Lantern posts200,000Decoration only: iron lantern posts on the jetty.
Stone wall400,000Decoration only: a stone wall around the plot.
Pennant flag150,000Decoration only: a small flag on a pole at the end of the jetty.
16c · Fishing duels & Duel Marks

From level 10 the Duelling Pier is open. Entering the queue costs 25 energy (refunded if nobody turns up within 90 s). Two anglers are paired and fish the same water — chosen at random from the waters both have unlocked — for 2 minutes. Casts inside the duel are free, both anglers use standard duel tackle (your own gear adds at most ×1.12), and duel fish never enter your inventory or journal. Most points wins; ties go to total weight, then fewer lost fish. A fish hooked before the buzzer may still be fought (at most 90 s of overtime). Leaving the pier for 45 s forfeits the duel.

Rarity landedPoints
common10 (+ up to 50% for size, +25% for a variant)
uncommon25 (+ up to 50% for size, +25% for a variant)
rare60 (+ up to 50% for size, +25% for a variant)
epic120 (+ up to 50% for size, +25% for a variant)
legendary250 (+ up to 50% for size, +25% for a variant)
mythic600 (+ up to 50% for size, +25% for a variant)
Duel Marks

Win 3 · draw 2 · loss 1 · a win without losing a single fish gives +1. Marks are earned only on the pier and spent only in the Duellist's Shop. Because marks come from energy, trading them in is deliberately worth a little less than fishing that energy would earn — duels are for the contest, not a gold farm.

ItemMarksYou get
Purse of Gold5500 gold (repeatable)
A Pearl121 Pearl (repeatable)
Duellist's Chum35× Duellist's Chum — luck +12, bite +7, any water (repeatable)
Energy Potion151 Energy Potion — +100 energy, one drink per 24 h, kept in your Inventory (repeatable)
The Duellist25A portrait for anglers who settle things on the water.
Crossed Rods15Two rods crossed in gold — worn by those who have stood the clock.
Duelling Crimson30Your name in chat and on your profile turns duelling crimson. Nobody else can buy this shade.
Pier Champion40The title "Pier Champion", worn under your name. Earned only here.
Champion's Laurel60A wreath of gilded laurel over deep crimson. The prestige frame of the pier.
17 · Friends, chat & whispers
  • Chat: Global and Trade channels in the right-hand panel, plus a Crew channel for crew members. Angler levels are shown beside names, and each line carries a small HH:MM timestamp (turn it off in Settings ⚙ → Display).
  • Whispers: private messages from any profile or the Messages page; unread count shows on the tab.
  • Friends: send requests from a profile or the sidebar. The Friends panel shows who is online and where. Fishing at the same water as an online friend gives +3 luck on every cast; the Fishing page shows a gold "Fishing together" panel with who is beside you while the bonus is active, and points you to friends fishing elsewhere.
  • Profiles: record, tackle, trophy wall, boss plaques, contest wins and displayed title.
  • Conduct: the Harbourmaster's staff can remove messages, mute anglers from chat (one hour up to permanent) and ban or delete accounts that cheat or abuse others. A banned account cannot sign in and its market listings are taken down. Gold notices at the top of the game are official server announcements.
18 · Tournaments & crew challenges

Tournaments are scheduled contests you buy into — one every 3 hours, alternating gold and Pearls, never back to back. Gold tournaments start at 00:00, 06:00, 12:00, 18:00 UTC and Pearl tournaments at 03:00, 09:00, 15:00, 21:00 UTC. Buy-in opens 1 hour before the start and closes when it begins; each runs 1 or 2 hours. Gold buy-ins are 250 / 500 / 1000 gold, Pearl buy-ins 2 / 3 / 5 Pearls — the amount, the length and the category are drawn per tournament and shown in advance. A tournament needs at least 3 anglers or it is called off and every fee is refunded. You can hold one ticket at a time, guests cannot buy in, and only fish you hook yourself during the window count.

The fee is a fee, not a prize pool. Every angler is paid for their own score: a rate per unit (fish, kilo, species, variant or point) that scales with the buy-in — the table shows the rate at the top buy-in (1000 gold / 5 Pearls); a 500-gold tournament pays half as much per unit, and so on. Payouts are capped at 10× the buy-in in gold tournaments and at 10 Pearls in Pearl tournaments. The top three also take a podium bonus in the other currency (3/2/1 Pearls in gold tournaments, 2000/1000/500 gold in Pearl tournaments) and the winner keeps the title "Tournament Champion".

TournamentWhat countsGold per unitPearls per unit
Most CatchesLand the most fish, any size.60 / catch0.2 / catch
Biggest CatchOne fish, the heaviest on the board wins.300 / kg0.8 / kg
Most SpeciesLand the most different species.240 / species0.6 / species
Rarity PointsPoints per fish by rarity: common 1 · uncommon 3 · rare 8 · epic 20 · legendary 50 · mythic 120.40 / point0.1 / point
Heaviest TotalThe combined weight of everything you land.30 / kg0.08 / kg
Most VariantsLand the most variant fish (albino, giant, golden…).400 / variant1 / variant

Crews get their own weekly challenge on the Crews page, drawn from Crew Total Weight, Crew Species, Crew Rarity Points. It resets on Monday 00:00 UTC; the top three crews split gold between their members and every member takes Pearls.

Rarity points: common 1, uncommon 3, rare 8, epic 20, legendary 50, mythic 120.

Crew challenge1st2nd3rd
weekly crew (gold split)12,000g + 3 Pearls each6,000g + 2 Pearls each2,500g + 1 Pearls each
19 · Achievements

94 achievements pay gold once and some grant a title. See your progress on the Achievements page.

AchievementRequirementGoldTitle
First BloodLand your first fish.25
Well-Kept SecretLand one of the three secret catches.2,500
Keeper of SecretsLand all three secret catches.15,000Keeper of Secrets
Hundred HooksLand 100 fish.300
Thousand TidesLand 1,000 fish.3,000Old Hand
Curious AnglerDiscover 10 species.100
NaturalistDiscover 50 species.800Naturalist
CollectorDiscover 100 species.3,000Collector
ArchivistDiscover 200 species.10,000Archivist
The Complete JournalDiscover every species in The Fishing Lands.100,000Keeper of the Journal
Something SpecialDiscover a rare species.100
Reliable HandsFill 10 harbour contracts.400
ContractorFill 50 harbour contracts.2,500Contractor
Friend of the HarbourBecome an Old Friend of one of the dockside patrons.5,000
Everybody's FavouriteBecome an Old Friend of all four patrons.25,000Pillar of the Harbour
Tall TaleDiscover an epic species.500
Legend HunterLand a legendary fish.2,500Legend Hunter
Living LegendLand five legendary fish.15,000Living Legend
Legend CollectorDiscover every legendary species.30,000Legend Collector
Myth Made FleshLand a mythic fish.5,000Mythbreaker
Keeper of MythsDiscover every mythic species.50,000Keeper of Myths
Heavy HandsLand a fish over 10 kg.100
Giant SlayerLand a fish over 100 kg.2,000Giant Slayer
Leviathan BaneLand a fish over 500 kg.20,000Leviathan Bane
ComfortableHold 10,000 gold.250
WealthyHold 100,000 gold.2,500Merchant
TycoonHold 1,000,000 gold.25,000Tycoon
Market RegularSell 100 fish or items.500Trader
River WardenReach level 10.200
Salt in the BloodReach level 25.1,500Sea Hand
Master AnglerReach level 50.10,000Master Angler
World AnglerUnlock every water.20,000World Angler
Golden TouchLand a golden variant.1,500Gilded
Ghost SightingLand an albino variant.800
Big OneLand a giant variant.500
ChampionWin a server contest.1,000Champion
CrewmateJoin a crew.100
Ten Thousand Casts RememberedLand 10,000 fish.30,000Tidebound
PatienceCast 1,000 times.300
Harbour CleanerRecycle 100 pieces of trash into Tackle Scrap.500
TemperedEnhance any piece of tackle to +5.1,500
Forged in SaltEnhance any piece of tackle to +10.15,000Tacklesmith
The Ones That Got AwayLose 100 fish. Every angler has stories.500
Bait KitchenCraft 100 baits.800
Master BaiterCraft 1,000 baits.6,000Bait Master
Errand RunnerComplete 100 daily quests.1,500
Harbour FixtureComplete 500 daily quests.12,000Fixture
Contract BaronFill 250 harbour contracts.12,000Contract Baron
FishmongerSell 1,000 fish or items.5,000Fishmonger
Ten MillionEarn 10,000,000 gold in total.40,000Magnate
Dragon's HoardHold 10,000,000 gold at once.100,000Dragon
Salt-CuredReach level 75.25,000Salt-Cured
Centurion of the TidesReach level 100.75,000Centurion
Boss SlayerHelp land a legendary boss fish.1,500
Bane of GiantsHelp land 25 boss fish.15,000Bane of Giants
First Blood DrawnWin a duel.500
DuellistWin 50 duels.10,000Duellist
UntouchableWin 10 duels in a row.15,000Untouchable
Crew's ProviderFill 50 crew orders.5,000Provider
Pond RegularLand 100 fish in player ponds.1,500
Pond CollectorDiscover all eight pond strains.20,000Pond Collector
The Old KoiLand The Old Koi.10,000Koi Whisperer
StudiedMaster one species (max mastery).1,000
Scholar of FinsMaster 10 species.8,000Scholar
Grandmaster AnglerMaster 50 species.50,000Grandmaster
Every Fish, Every TimeMaster every species of one water.30,000Warden of the Water
Four FacesLand a giant, an albino, a golden AND a scarred variant.3,000
MidasDiscover 10 species as golden variants.20,000Midas
Gilded LegendLand a legendary or mythic fish as a golden or albino variant.30,000Gilded Legend
Kraken's EqualLand a fish over 1,000 kg.60,000Kraken's Equal
Warden of the WildComplete the Wildlife achievement of every water.150,000Warden of the Wild
Nothing Left to FindEvery species discovered, every water mastered, all three secrets landed.250,000The Compleat Angler
Thirty DawnsKeep a 30-day quest streak.5,000Dawn Patrol
Hundred DawnsKeep a 100-day quest streak.40,000Ever-Present
Master of Millbrook PondDiscover every species at Millbrook Pond.2,000Master of Millbrook Pond
Master of Willow RiverDiscover every species at Willow River.3,500Master of Willow River
Master of Greyfell LakeDiscover every species at Greyfell Lake.5,000Master of Greyfell Lake
Master of Saltmarsh EstuaryDiscover every species at Saltmarsh Estuary.6,500Master of Saltmarsh Estuary
Master of Harrow PointDiscover every species at Harrow Point.8,000Master of Harrow Point
Master of Coral ShoalsDiscover every species at Coral Shoals.9,500Master of Coral Shoals
Master of Blackwater MangrovesDiscover every species at Blackwater Mangroves.11,000Master of Blackwater Mangroves
Master of The Frozen ReachDiscover every species at The Frozen Reach.12,500Master of Frozen Reach
Master of The Sunken DeepDiscover every species at The Sunken Deep.14,000Master of Sunken Deep
Master of Ghostlight CavernDiscover every species at Ghostlight Cavern.15,500Master of Ghostlight Cavern
Wildlife of Millbrook PondLand every species at Millbrook Pond as a rare variant (giant, albino, golden or scarred).6,000Wildlife of Millbrook Pond
Wildlife of Willow RiverLand every species at Willow River as a rare variant (giant, albino, golden or scarred).9,000Wildlife of Willow River
Wildlife of Greyfell LakeLand every species at Greyfell Lake as a rare variant (giant, albino, golden or scarred).12,000Wildlife of Greyfell Lake
Wildlife of Saltmarsh EstuaryLand every species at Saltmarsh Estuary as a rare variant (giant, albino, golden or scarred).15,000Wildlife of Saltmarsh Estuary
Wildlife of Harrow PointLand every species at Harrow Point as a rare variant (giant, albino, golden or scarred).18,000Wildlife of Harrow Point
Wildlife of Coral ShoalsLand every species at Coral Shoals as a rare variant (giant, albino, golden or scarred).21,000Wildlife of Coral Shoals
Wildlife of Blackwater MangrovesLand every species at Blackwater Mangroves as a rare variant (giant, albino, golden or scarred).24,000Wildlife of Blackwater Mangroves
Wildlife of The Frozen ReachLand every species at The Frozen Reach as a rare variant (giant, albino, golden or scarred).27,000Wildlife of Frozen Reach
Wildlife of The Sunken DeepLand every species at The Sunken Deep as a rare variant (giant, albino, golden or scarred).30,000Wildlife of Sunken Deep
Wildlife of Ghostlight CavernLand every species at Ghostlight Cavern as a rare variant (giant, albino, golden or scarred).33,000Wildlife of Ghostlight Cavern
20 · Pearls, portraits & names

Pearls are a rare second currency spent only on cosmetics: angler portraits and name changes. They cannot be bought with gold or traded.

Earning Pearls
SourcePearls
Story chapter completed2 (3 if it grants a title)
Weekly quest completed1
Daily quest streak bonus (every 7 days)3
Day-7 Harbour Chest2
Legendary boss slain1
Daily contest podium 1st / 2nd / 3rd3 / 2 / 1
Weekly contest podium 1st / 2nd / 3rd8 / 4 / 2
Crew challenge podium (each member)3 / 2 / 1
Achievement that grants a title1
Spending Pearls

Buy premium portraits and name changes in the Pearl Shop; swap between portraits you own from My Angler. Six village faces are free (you pick one when you register; guests get a random one). Premium portraits are bought once and kept forever. A name change costs 30 Pearls and carries all your history with it.

PortraitPearls
Millbrook Ladfree
Millbrook Lassfree
Rivermanfree
Net Menderfree
Dockhandfree
Ferrywomanfree
Storm Captain10
Lantern Keeper10
Lighthouse Keeper15
Harpooner15
Pearl Diver15
Deepwater Diver20
Tide Witch20
Ghostlight Angler25
Salt Queen25
Kraken Hunter25
Old Shellback15
Reef Octopus15
Abyss Lantern20
Hammerhead20
Blue Marlin20
Orca25
Leviathan35
The Kraken40
Lantern Ketch20
Iron Trawler25
The Duellist
Storm Warden30
Siren of the Shoals35
Abyssal Anglerfish35
Moon Whale40
The Drowned Captain45
Coral Empress45
Sea Dragon55
Golden Koi Spirit60
Chat name colours

Colour your name in chat and on your profile. Buy once, switch freely between owned colours; the default is always free.

ColourPearls
Kelp Green8
Lagoon Blue8
Coral10
Harbour Sunset10
Sea Glass12
Tide Lavender12
Rosefin Pink12
Abyssal Teal15
Lantern Ember15
Moonlit Silver15
Duelling Crimson
Portrait frames

A frame wraps your portrait in the header, on your profile, on the rankings and in the online list. Buy once, switch freely; the plain border is always free.

FramePearlsLook
Hemp Rope10A coil of tarred dock rope.
Driftwood12Sun-bleached planks, salt in the grain.
Brass Bezel12Polished brass with four rivets, like a ship's gauge.
Kelp Wreath15Deep green fronds knotted round the edge.
Coral Reef15Warm reef coral and a hint of sunlit water.
Sea Glass18Frosted teal glass with a soft inner glow.
Abyssal20Black depths and a slow blue pulse.
Ghostlight25A cold cavern glow that breathes.
Crossed RodsTwo rods crossed in gold — worn by those who have stood the duel clock.
Champion's LaurelA wreath of gilded laurel over deep crimson. Only pier champions wear it.
Galley CopperHammered copper with a warm hearth glow, straight from the galley.
Legend's Gold30Ornate gold that catches the light. For those who have earned it.
21 · Recruit an Angler

Every full account has a recruit code and link on the Recruit page. A friend who registers (or plays as guest, then claims) with your code is your recruit. As they grow you are paid in three stages, and they receive a bonus too. Payouts happen automatically when the milestone is landed.

StageRecruit reachesYou getThey get
1 · First TidesLevel 5 & 25 fish landed2,500 gold1,000 gold
2 · Proven AnglerLevel 12 & 150 fish landed5 Pearls1 Pearl
3 · Old SaltLevel 20 & 400 fish landed10 Pearls + the title "Dockside Mentor"2 Pearls
Fair play

Recruits who share a network with you are linked but never pay out. There is no limit on how many anglers you may recruit. Existing accounts may enter a code only within 48 hours of creation and before 50 fish landed. Guests must claim a real account before stages count. Fights are validated server-side, so milestones cannot be scripted. Reaching Stage 3 with any recruit grants the title "Dockside Mentor".

22 · Vote for the game

The Vote page lists game toplists where you can vote for The Fishing Lands. Click a site, vote there, and the harbour pays you the moment the toplist confirms it.

SiteVote again afterReward
Top100Arena12 hours400 gold + 1 Pearl
MMOHUB12 hours400 gold + 1 Pearl
Gtop10012 hours400 gold + 1 Pearl
BBOGD24 hours400 gold + 1 Pearl
BrowserMMORPG24 hours400 gold + 1 Pearl
XtremeTop10012 hours400 gold + 1 Pearl
Arena-Top10024 hours400 gold + 1 Pearl
GameTop24 hours400 gold + 1 Pearl
TopG24 hours400 gold + 1 Pearl

Rewards are paid once per site per cooldown, only after the toplist confirms the vote. A dot on the Vote tab means a reward is waiting to be earned.